home *** CD-ROM | disk | FTP | other *** search
- /* SCCS Id: @(#)trap.c 2.3 87/12/16
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-
- #include <stdio.h>
- #include "hack.h"
-
- extern struct monst *makemon();
- extern struct obj *mksobj_at();
-
- #ifdef KAA
- extern char *Xmonnam();
- extern char *nomovemsg;
- #endif
-
- char vowels[] = "aeiou";
-
- char *traps[] = {
- "",
- " bear trap",
- "n arrow trap",
- " dart trap",
- " trapdoor",
- " teleportation trap",
- " pit",
- " sleeping gas trap",
- " piercer",
- " mimic"
- #ifdef NEWTRAPS
- ," magic trap"
- ," squeaky board"
- #endif
- #ifdef SPIDERS
- ," web"
- #endif
- #ifdef NEWCLASS
- ," spiked pit"
- ," level teleporter"
- #endif
- #ifdef SPELLS
- ," anti-magic field"
- #endif
- #ifdef KAA
- ," rust trap"
- # ifdef RPH
- ," polymorph trap"
- # endif
- #endif
- #ifdef SAC
- ," land mine"
- #endif
- };
-
- struct trap *
- maketrap(x,y,typ)
- register x,y,typ;
- {
- register struct trap *ttmp;
-
- ttmp = newtrap();
- ttmp->ttyp = typ;
- ttmp->tseen = 0;
- ttmp->once = 0;
- ttmp->tx = x;
- ttmp->ty = y;
- ttmp->ntrap = ftrap;
- ftrap = ttmp;
- return(ttmp);
- }
-
- dotrap(trap) register struct trap *trap; {
- register int ttype = trap->ttyp;
- register struct monst *mtmp;
-
- nomul(0);
- if(trap->tseen && !rn2(5) && !(ttype == PIT
- #ifdef NEWCLASS
- || ttype == SPIKED_PIT
- #endif
- #ifdef SPELLS
- || ttype == ANTI_MAGIC
- #endif
- ))
- pline("You escape a%s.", traps[ttype]);
- else {
- trap->tseen = 1;
- switch(ttype) {
- case SLP_GAS_TRAP:
- pline("A cloud of gas puts you to sleep!");
- nomul(-rnd(25));
- break;
- case BEAR_TRAP:
- if(Levitation) {
- pline("You float over a bear trap.");
- break;
- }
- u.utrap = 4 + rn2(4);
- u.utraptype = TT_BEARTRAP;
- pline("A bear trap closes on your foot!");
- if(u.usym=='o') pline("You howl in anger!");
- break;
- case PIERC:
- deltrap(trap);
- if(mtmp=makemon(PM_PIERCER,u.ux,u.uy)) {
- pline("%s suddenly drops from the ceiling!", Xmonnam(mtmp));
- if(uarmh)
- pline("Its blow glances off your helmet.");
- else
- (void) thitu(3,d(4,6),"falling piercer");
- }
- break;
- case ARROW_TRAP:
- pline("An arrow shoots out at you!");
- if(!thitu(8,rnd(6),"arrow")){
- mksobj_at(ARROW, u.ux, u.uy);
- fobj->quan = 1;
- }
- break;
- case TRAPDOOR:
- if(!xdnstair) {
- pline("A trap door in the ceiling opens and a rock falls on your head!");
- if(uarmh) pline("Fortunately, you are wearing a helmet!");
- losehp(uarmh ? 2 : d(2,10),"falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
- } else {
- register int newlevel = dlevel + 1;
- while(!rn2(4) && newlevel < 29)
- newlevel++;
- pline("A trap door opens up under you!");
- if(Levitation || u.ustuck) {
- pline("For some reason you don't fall in.");
- break;
- }
- fflush(stdout);
- goto_level(newlevel, FALSE);
- }
- break;
- case DART_TRAP:
- pline("A little dart shoots out at you!");
- if(thitu(7,rnd(3),"little dart")) {
- if(!rn2(6))
- poisoned("dart","poison dart");
- } else {
- mksobj_at(DART, u.ux, u.uy);
- fobj->quan = 1;
- }
- break;
- case TELEP_TRAP:
- if(trap->once) {
- deltrap(trap);
- newsym(u.ux,u.uy);
- vtele();
- } else {
- newsym(u.ux,u.uy);
- tele();
- }
- break;
- #ifdef KAA
- case RUST_TRAP:
- switch (rn2(5)) {
- case 0:
- pline("A gush of water hits you on the head!");
- if (uarmh) {
- if (uarmh->rustfree)
- pline("Your helmet is not affected!");
- else if (uarmh->spe > -6) {
- pline("Your helmet rusts!");
- uarmh->spe--;
- } else
- pline("Your helmet looks quite rusted now.");
- }
- break;
- case 1:
- pline("A gush of water hits your left arm!");
- if (uarms) {
- pline("Your shield is not affected!");
- break;
- }
- if (uwep && uwep->otyp == TWO_HANDED_SWORD) goto two_hand;
- /* Two goto statements in a row--aaarrrgggh! */
- glovecheck: if(uarmg) pline("Your gloves are not affected!");
- break;
- case 2:
- pline("A gush of water hits your right arm!");
- two_hand: corrode_weapon();
- goto glovecheck;
- default:
- pline("A gush of water hits you!");
- if (uarm) {
- if (uarm->rustfree ||
- uarm->otyp >= STUDDED_LEATHER_ARMOR)
- pline("Your %s not affected!",
- aobjnam(uarm,"are"));
- else if(uarm->spe > -6) {
- pline("Your %s!",
- aobjnam(uarm,"corrode"));
- uarm->spe--;
- } else
- pline("Your %s quite rusted now.",
- aobjnam(uarm, "look"));
- }
- }
- break;
- #endif
- case PIT:
- if (Levitation || index("EyBfk'&",u.usym)) {
- pline("A pit opens up under you!");
- pline("You don't fall in!");
- break;
- }
- pline("You fall into a pit!");
- u.utrap = rn1(6,2);
- u.utraptype = TT_PIT;
- losehp(rnd(6),"fall into a pit");
- selftouch("Falling, you");
- break;
- #ifdef NEWCLASS
- case SPIKED_PIT:
- if (Levitation || index("EyBfk'&",u.usym)) {
- pline("A pit opens up under you!");
- pline("You don't fall in!");
- pline("There are spikes in that pit!!!");
- break;
- }
- pline("You fall into a pit!");
- pline("You land on a set of sharp iron spikes!");
- u.utrap = rn1(6,2);
- u.utraptype = TT_PIT;
- losehp(rnd(10),"fall onto iron spikes");
- if(!rn2(6)) poisoned("spikes","poison spikes");
- selftouch("Falling, you");
- break;
- case LEVEL_TELEP:
- if (!Blind) pline("You are momentarily blinded by a flash of light");
- else pline("You are momentarily disoriented.");
- deltrap(trap);
- newsym(u.ux,u.uy);
- level_tele();
- break;
- #endif
- #ifdef SPELLS
- case ANTI_MAGIC:
- pline("You feel your magical energy drain away!");
- u.uen -= (rnd(u.ulevel) + 1);
- if(u.uen < 0) {
- u.uenmax += u.uen;
- if(u.uenmax < 0) u.uenmax = 0;
- u.uen = 0;
- }
- flags.botl = 1;
- break;
- #endif
- #if defined(RPH) && defined(KAA)
- case POLY_TRAP:
- pline("You feel a change coming over you.");
- polyself();
- deltrap(trap);
- break;
- #endif
- #ifdef NEWTRAPS
- case MGTRP:
- /* A magic trap. */
- domagictrap();
- break;
- case SQBRD: {
- #include "edog.h"
- register struct monst *mtmp = fmon;
- /* Stepped on a squeaky board. */
- pline("A board underfoot gives off a loud squeak!");
- /* Wake up nearby monsters. */
- while(mtmp) {
- if(dist(mtmp->mx,mtmp->my) < u.ulevel*20) {
- if(mtmp->msleep)
- mtmp->msleep = 0;
- if(mtmp->mtame)
- EDOG(mtmp)->whistletime = moves;
- }
- mtmp = mtmp->nmon;
- }
- }
- break;
- #endif
- #ifdef SPIDERS
- case WEB:
-
- /* Our luckless adventurer has stepped into a web. */
-
- pline("You've stumbled into a spider web!");
- u.utraptype = TT_WEB;
-
- /* Time stuck in the web depends on your strength. */
-
- if (u.ustr == 3) u.utrap = rn1(6,6);
- else if (u.ustr < 6) u.utrap = rn1(6,4);
- else if (u.ustr < 9) u.utrap = rn1(4,4);
- else if (u.ustr < 12) u.utrap = rn1(4,2);
- else if (u.ustr < 15) u.utrap = rn1(2,2);
- else if (u.ustr < 18) u.utrap = rnd(2);
- else if (u.ustr < 69) u.utrap = 1;
- else {
- u.utrap = 0;
- pline("You tear through the web!");
- deltrap(trap);
- }
- break;
- #endif
- #ifdef SAC
- case LANDMINE: {
- register struct monst *mtmp = fmon;
-
- pline("KAABLAMM!!! You stepped on a land mine!");
- losehp(rnd(16), "land mine");
- set_wounded_legs(LEFT_SIDE, 40 + rnd(35));
- set_wounded_legs(RIGHT_SIDE, 40 + rnd(35));
- /* wake everything on the level */
- while(mtmp) {
- if(mtmp->msleep)
- mtmp->msleep = 0;
- mtmp = mtmp->nmon;
- }
- deltrap(t_at(u.ux, u.uy)); /* mines only explode once */
- break;
- }
- #endif /* SAC */
- default:
- impossible("You hit a trap of type %u", trap->ttyp);
- }
- }
- }
-
- mintrap(mtmp) register struct monst *mtmp; {
- register struct trap *trap = t_at(mtmp->mx, mtmp->my);
- register int wasintrap = mtmp->mtrapped;
-
- if(!trap) {
- mtmp->mtrapped = 0; /* perhaps teleported? */
- } else if(wasintrap) {
- if(!rn2(40)) mtmp->mtrapped = 0;
- } else {
- register int tt = trap->ttyp;
- #ifdef DGK
- /* A bug fix for dumb messages by ab@unido.
- */
- int in_sight = cansee(mtmp->mx,mtmp->my)
- && (!mtmp->minvis || See_invisible);
- #else
- int in_sight = cansee(mtmp->mx,mtmp->my);
- #endif
- extern char mlarge[];
-
- if(mtmp->mtrapseen & (1 << tt)) {
- /* he has been in such a trap - perhaps he escapes */
- if(rn2(4)) return(0);
- }
- mtmp->mtrapseen |= (1 << tt);
- switch (tt) {
- case BEAR_TRAP:
- if(index(mlarge, mtmp->data->mlet)) {
- if(in_sight)
- pline("%s is caught in a bear trap!",
- Monnam(mtmp));
- else
- if(mtmp->data->mlet == 'o')
- pline("You hear the roaring of an angry bear!");
- mtmp->mtrapped = 1;
- }
- break;
- #ifdef KAA
- # ifdef RPH
- case POLY_TRAP:
- if(!resist(mtmp, '/', 0, NOTELL))
- newcham(mtmp,&mons[rn2(CMNUM)]);
- break;
- # endif
- case RUST_TRAP:
- if(in_sight)
- pline("A gush of water hits %s!",monnam(mtmp));
- break;
- #endif
- case PIT:
- #ifdef NEWCLASS
- case SPIKED_PIT:
- #endif
- /* there should be a mtmp/data -> floating */
- if(!index("EywBIfk'& ", mtmp->data->mlet)) { /* ab */
- mtmp->mtrapped = 1;
- if(in_sight)
- pline("%s falls into a pit!", Monnam(mtmp));
- }
- break;
- case SLP_GAS_TRAP:
- if(!mtmp->msleep && !mtmp->mfroz) {
- mtmp->msleep = 1;
- if(in_sight)
- pline("%s suddenly falls asleep!",
- Monnam(mtmp));
- }
- break;
- case TELEP_TRAP:
- #ifdef NEWCLASS
- case LEVEL_TELEP:
- #endif
- rloc(mtmp);
- if(in_sight && !cansee(mtmp->mx,mtmp->my))
- pline("%s suddenly disappears!",
- Monnam(mtmp));
- break;
- case ARROW_TRAP:
- if(in_sight)
- pline("%s is hit by an arrow!", Monnam(mtmp));
- mtmp->mhp -= 3;
- break;
- case DART_TRAP:
- if(in_sight)
- pline("%s is hit by a dart!", Monnam(mtmp));
- mtmp->mhp -= 2;
- /* not mondied here !! */
- break;
- case TRAPDOOR:
- if(!xdnstair) {
- mtmp->mhp -= 10;
- if(in_sight)
- pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
- break;
- }
- if(!index("EywBIfk", mtmp->data->mlet)){
- fall_down(mtmp);
- if(in_sight)
- pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
- return(2); /* no longer on this level */
- }
- break;
- case PIERC:
- break;
- #ifdef NEWTRAPS
- case MGTRP:
- /* A magic trap. Monsters immune. */
- break;
- case SQBRD: {
- register struct monst *ztmp = fmon;
-
- if(index("EyBIfk", mtmp->data->mlet)) break;
- /* Stepped on a squeaky board. */
- if (in_sight)
- pline("%s steps on a squeaky board.", Monnam(mtmp));
- else
- pline("You hear a distant squeak.");
- /* Wake up nearby monsters. */
- while(ztmp) {
- if(dist2(mtmp->mx,mtmp->my,ztmp->mx,ztmp->my) < 40)
- if(ztmp->msleep) ztmp->msleep = 0;
- ztmp = ztmp->nmon;
- }
- break;
- }
- #endif
- #ifdef SPIDERS
- case WEB:
- /* Monster in a web. */
- /* in_sight check and confused bear by Eric Backus */
- if(mtmp->data->mlet != 's') {
- if(in_sight)
- pline("%s is caught in a web!", Monnam(mtmp));
- else
- if(mtmp->data->mlet == 'o')
- pline("You hear the roaring of a confused bear!");
- mtmp->mtrapped = 1;
- }
- break;
- #endif
- #ifdef SPELLS
- case ANTI_MAGIC: break;
- #endif
- #ifdef SAC
- case LANDMINE: {
- register struct monst *mntmp = fmon;
-
- if(rn2(3))
- break; /* monsters usually don't set it off */
- if(in_sight)
- pline("KAABLAMM!!! %s steps on a land mine!",
- Monnam(mtmp));
- else
- pline("Kaablamm! You hear an explosion in the distance!");
- mtmp->mhp -= rn2(16);
- deltrap(t_at(mtmp->mx, mtmp->my));
- /* wake everything on the level */
- while(mntmp) {
- if(mntmp->msleep)
- mntmp->msleep = 0;
- mntmp = mntmp->nmon;
- }
- break;
- }
- #endif
- default:
- impossible("Some monster encountered a strange trap of type %d.",tt);
- }
- }
- return(mtmp->mtrapped);
- }
-
- selftouch(arg) char *arg; {
- if(uwep && uwep->otyp == DEAD_COCKATRICE){
- pline("%s touch the dead cockatrice.", arg);
- pline("You turn to stone.");
- pline("You die...");
- killer = objects[uwep->otyp].oc_name;
- done("died");
- }
- }
-
- float_up(){
- if(u.utrap) {
- if(u.utraptype == TT_PIT) {
- u.utrap = 0;
- pline("You float up, out of the pit!");
- } else {
- pline("You float up, only your leg is still stuck.");
- }
- } else
- if (Hallucination)
- pline("Oh wow! You're floating in the air!");
- else
- pline("You start to float in the air!");
- }
-
- float_down(){
- register struct trap *trap;
-
- /* check for falling into pool - added by GAN 10/20/86 */
- if(IS_POOL(levl[u.ux][u.uy].typ) && !Levitation)
- drown();
-
- pline("You float gently to the ground.");
- if(trap = t_at(u.ux,u.uy))
- switch(trap->ttyp) {
- case PIERC:
- break;
- case TRAPDOOR:
- if(!xdnstair || u.ustuck) break;
- /* fall into next case */
- default:
- dotrap(trap);
- }
- pickup(1);
- }
-
- #include "mkroom.h"
-
- vtele() {
- register struct mkroom *croom;
-
- for(croom = &rooms[0]; croom->hx >= 0; croom++)
- if(croom->rtype == VAULT) {
- register x,y;
-
- x = rn2(2) ? croom->lx : croom->hx;
- y = rn2(2) ? croom->ly : croom->hy;
- if(teleok(x,y)) {
- teleds(x,y);
- return;
- }
- }
- tele();
- }
-
- #ifdef BVH
- int has_amulet() {
- register struct obj *otmp;
-
- for(otmp = invent; otmp; otmp = otmp->nobj)
- if(otmp->olet == AMULET_SYM && otmp->spe >= 0)
- return(1);
- return(0);
- }
- #endif
-
- tele() {
- coord cc;
- register int nux,nuy;
-
- #ifdef BVH
- if(has_amulet() && rn2(3)) {
- pline("You feel disoriented for a moment.");
- return;
- }
- #endif
- if(Teleport_control) {
- #ifdef KAA
- if (multi < 0 && (!nomovemsg ||
- !strncmp(nomovemsg,"You awake", 9) ||
- !strncmp(nomovemsg,"You regain con", 15) ||
- !strncmp(nomovemsg,"You are consci", 15)))
-
- pline("Being unconscious, you cannot control your teleport.");
- else {
- #endif
-
- pline("To what position do you want to be teleported?");
- getpos(&cc, 1, "the desired position"); /* 1: force valid */
- /* possible extensions: introduce a small error if
- magic power is low; allow transfer to solid rock */
- if(teleok(cc.x, cc.y)){
- teleds(cc.x, cc.y);
- return;
- }
- pline("Sorry ...");
- #ifdef KAA
- }
- #endif
- }
- do {
- nux = rnd(COLNO-1);
- nuy = rn2(ROWNO);
- } while(!teleok(nux, nuy));
- teleds(nux, nuy);
- }
-
- teleds(nux, nuy)
- register int nux,nuy;
- {
- if(Punished) unplacebc();
- unsee();
- u.utrap = 0;
- u.ustuck = 0;
- u.ux = nux;
- u.uy = nuy;
- setsee();
- if(Punished) placebc(1);
- if(u.uswallow){
- u.uswldtim = u.uswallow = 0;
- docrt();
- }
- nomul(0);
- if(IS_POOL(levl[nux][nuy].typ) && !Levitation)
- drown();
- (void) inshop();
- pickup(1);
- read_engr_at(u.ux,u.uy);
- }
-
- teleok(x,y) register int x,y; { /* might throw him into a POOL
- * removed by GAN 10/20/86
- */
- #ifdef STUPID
- boolean tmp1, tmp2, tmp3;
- tmp1 = isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y);
- tmp2 = !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y);
- tmp3 = !(IS_POOL(levl[x][y].typ) && !Levitation);
- return(tmp1 && tmp2 && tmp3);
- #else
- return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
- !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y) &&
- !(IS_POOL(levl[x][y].typ) && !Levitation)
- );
- #endif
- /* Note: gold is permitted (because of vaults) */
- }
-
- dotele() {
- extern char pl_character[];
-
- if((!index("LNt",u.usym)) &&
- #ifdef WIZARD
- !wizard &&
- #endif
- (!Teleportation || u.ulevel < 6 ||
- (pl_character[0] != 'W' && u.ulevel < 10))) {
- pline("You are not able to teleport at will.");
- return(0);
- }
- if(u.uhunger <= 100 || u.ustr < 6) {
- pline("You miss the strength for a teleport spell.");
- #ifdef WIZARD
- if(!wizard)
- #endif
- return(1);
- }
- tele();
- morehungry(100);
- return(1);
- }
-
- placebc(attach) int attach; {
- if(!uchain || !uball){
- impossible("Where are your chain and ball??");
- return;
- }
- uball->ox = uchain->ox = u.ux;
- uball->oy = uchain->oy = u.uy;
- if(attach){
- uchain->nobj = fobj;
- fobj = uchain;
- if(!carried(uball)){
- uball->nobj = fobj;
- fobj = uball;
- }
- }
- }
-
- unplacebc(){
- if(!carried(uball)){
- freeobj(uball);
- unpobj(uball);
- }
- freeobj(uchain);
- unpobj(uchain);
- }
-
- level_tele() {
- register int newlevel;
-
- #ifdef BVH
- if(has_amulet() && rn2(5)) {
- pline("You feel very disoriented for a moment.");
- return;
- }
- #endif
- if(Teleport_control) {
- char buf[BUFSZ];
-
- do {
- pline("To what level do you want to teleport? [type a number] ");
- getlin(buf);
- } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
- newlevel = atoi(buf);
- } else {
- #ifdef DGKMOD
- newlevel = rn2(5) | !Fire_resistance ? rnd(dlevel + 3) : 30;
- #else
- newlevel = rnd(dlevel + 3); /* 5 - 24 */
- #endif
- if(dlevel == newlevel)
- if(!xdnstair) newlevel--; else newlevel++;
- }
- if(newlevel >= 30) {
- if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
- pline("You arrive at the center of the earth ...");
- pline("Unfortunately it is here that hell is located.");
- #ifdef DGK
- fflush(stdout);
- #endif
- if(Fire_resistance) {
- pline("But the fire doesn't seem to harm you.");
- } else {
- pline("You burn to a crisp.");
- pline("You die...");
- dlevel = maxdlevel = newlevel;
- killer = "visit to hell";
- done("burned");
- }
- }
- if(newlevel < 0) {
- if(newlevel <= -10) {
- pline("You arrive in heaven.");
- pline("\"You are here a bit early, but we'll let you in.\"");
- killer = "visit to heaven";
- done("died");
- } else if (newlevel == -9) {
- pline("You feel deliriously happy. ");
- pline("(In fact, you're on Cloud 9!) ");
- more();
- } else newlevel = 0;
- pline("You are now high above the clouds ...");
- if(Levitation) {
- pline("You float gently down to earth.");
- done("escaped");
- }
- pline("Unfortunately, you don't know how to fly.");
- pline("You plummet a few thousand feet to your death.");
- dlevel = 0;
- killer = "long fall";
- done("died");
- }
-
- goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
- }
-
- #ifdef NEWTRAPS
-
- domagictrap()
- {
- register int fate = rnd(20);
-
- /* What happened to the poor sucker? */
-
- if (fate < 10) {
-
- /* Most of the time, it creates some monsters. */
- register int cnt = rnd(4);
-
- /* below checks for blindness added by GAN 10/30/86 */
- if (!Blind) {
- pline("You are momentarily blinded by a flash of light!");
- Blinded += rn1(5,10);
- seeoff(0);
- } else
- pline("You hear a deafening roar!");
- while(cnt--)
- (void) makemon((struct permonst *) 0, u.ux, u.uy);
- }
- else
- switch (fate) {
-
- case 10:
- case 11:
- /* sometimes nothing happens */
- break;
- case 12:
- /* a flash of fire */
- {
- register int num;
-
- /* changed to be in conformance with
- * SCR_FIRE by GAN 11/02/86
- */
-
- pline("A tower of flame bursts from the floor!");
- if(Fire_resistance)
- pline("You are uninjured.");
- else {
- num = rnd(6);
- u.uhpmax -= num;
- losehp(num,"a burst of flame");
- break;
- }
- }
-
- /* odd feelings */
- case 13: pline("A shiver runs up and down your spine!");
- break;
- case 14: pline("You hear distant howling.");
- break;
- case 15: pline("You suddenly yearn for your distant homeland.");
- break;
- case 16: pline("Your pack shakes violently!");
- break;
-
- /* very occasionally something nice happens. */
-
- case 19:
- /* tame nearby monsters */
- { register int i,j;
- register boolean confused = (Confusion != 0);
- register int bd = confused ? 5 : 1;
- register struct monst *mtmp;
-
- /* below pline added by GAN 10/30/86 */
- pline("You feel charismatic.");
- for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
- if(mtmp = m_at(u.ux+i, u.uy+j))
- (void) tamedog(mtmp, (struct obj *) 0);
- break;
- }
-
- case 20:
- /* uncurse stuff */
- { register struct obj *obj;
- register boolean confused = (Confusion != 0);
-
- /* below plines added by GAN 10/30/86 */
- if (confused)
- if (Hallucination)
- pline("You feel the power of the Force against you!");
- else
- pline("You feel like you need some help.");
- else
- if (Hallucination)
- pline("You feel in touch with the Universal Oneness.");
- else
- pline("You feel like someone is helping you.");
- for(obj = invent; obj ; obj = obj->nobj)
- if(obj->owornmask)
- obj->cursed = confused;
- if(Punished && !confused) {
- Punished = 0;
- freeobj(uchain);
- unpobj(uchain);
- free((char *) uchain);
- uball->spe = 0;
- uball->owornmask &= ~W_BALL;
- uchain = uball = (struct obj *) 0;
- }
- break;
- }
- default: break;
- }
- }
- #endif /* NEWTRAPS /**/
-
- drown()
- {
- pline("You fall into a pool!");
- pline("You can't swim!");
- if(
- #ifdef WIZARD
- wizard ||
- #endif
- rn2(3) < u.uluck+2) {
- /* most scrolls become unreadable */
- register struct obj *obj;
-
- for(obj = invent; obj; obj = obj->nobj)
- if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
- obj->otyp = SCR_BLANK_PAPER;
- /* we should perhaps merge these scrolls ? */
-
- pline("You attempt a teleport spell."); /* utcsri!carroll */
- (void) dotele();
- if(!IS_POOL(levl[u.ux][u.uy].typ)) return;
- }
- pline("You drown.");
- pline("You die...");
- killer = "pool of water";
- done("drowned");
- }
-